The tail unit was to use a single vertical fin with low-set horizontal planes. The crew section would be covered over in a greenhouse-style framing, the cockpit/nose section being stepped in appearance. Rate-of-climb would have been 2,500 feet-per-minute or so.Īs in the German approach, the Japanese design would center around a slim, sleek fuselage containing all crew positions, avionics, and fuel stores - glazed and rounded at the nose with a tapering empennage. If taking the contemporary Arado Ar 234 as a standard for two-engined fast bomber, the Tenga would have had a maximum speed of around 450 miles-per-hour, a cruising speed of 425 mph, a service veiling of about 30,000 feet, and a range just beyond 950 miles. With this assumption, the Tenga was to carry an operating crew of three, feature a running length of 49.2 feet, a wingspan of 65.6 feet, and a height of 14 feet. This process would have left much of the Ginga's fuselage intact with changes centering mainly on the wing mainplanes expected to take on the turbojet powerplant. It was expected that such a conversion process would produce a capable fast bomber with all of the strong traits of the with the performance of a jet-powered platform - a design akin to the German Luftwaffe's own Arado Ar 234 "Blitz" twin-engined, jet-powered fast bomber (which also could double in the fast-reconnaissance role). In time, thought was placed into making jet-powered fast bomber and Japanese engineers turned to the P1Y to help expedite development - giving rise to the short-lived "Tenga". In service, the new medium bomber performed even if restricted by its underperforming "Homare" radial engine set and various marks went on to be developed from the base design including intruder, bomber interceptor, suicide aircraft carrier, and fast bomber forms - such was its inherent versatility. Yokosuka produced three prototypes of the P1Y while Nakajima and Kawanishi both had a hand in series production during the flying life of this aircraft. Total production of this mount equaled 1,102 units, certainly not enough to make an impact. The Yokosuka P1Y "Ginga" was developed as its direct successor but this entry arrived in the latter part of the conflict - serving from October 1944 until August of 1945, the end of the war. Its air services made due with the very-capable Mitsubishi G4M ("Betty") which flew from 1941 until the end of the war in 1945 and some 2,435 examples were built in that stretch. It’s knowing just when to enable one of your aircrew’s special abilities, like increased focus or an evasive dive, as those cooldowns feel so painfully slow when there are 10 fighters on your tail.Throughout World War 2 (1939-1945), the Empire of Japan was limited in its medium bomber options (unlike its adversaries in the United States and Britain). It’s knowing when you can afford to pull someone out of a gun turret and send them to patch up a pal. It’s knowing exactly when you’ll have five free seconds to aim and drop your bombs. I have a theory that, like cooking, the secret of a successful Bomber Crew mission is timing. There’s little attempt to model realistic physics or flight models and the miniature map of Europe exists to get you into the action as soon as possible, meaning you can cross the channel in a heartbeat and be eating flak before breakfast. Its cartoonish style and bubble-headed bombardiers remind you that this is in no way a simulation, even if there is a reasonably authentic representation of damage and a plane's interconnected systems. A self-sealing fuel tank is a gift from god.Īs you might’ve gathered from my opening anecdote, Bomber Crew also refuses to take itself too seriously, even while it’s finding new ways to blast me out the air. Many missions offer critical advantages, such as temporarily reducing enemy damage or flak intensity, meaning it’s wise to tackle them in a particular order, and I’ve learned that practical aircraft upgrades are better than just adding more guns. When things have gone horribly wrong, I’ve often found myself all too aware of what I could’ve done either better or differently. Though many of my first missions have been a bit of a mess, Bomber Crew has scaled its difficulty gradually. Thankfully, it doesn’t feel cruel all the time. Your attention is a resource that's always in demand, and getting the most out of each crew member throughout the flight is really difficult. A few, such as setting a new course or tagging a bandit for your gunners, require you to briefly focus the camera on a target and, as you might’ve guessed, the precious seconds you lose focusing the camera in the middle of a frantic firefight prevent you from doing anything else. Almost every task, whether that’s arming a bomb or sending a crew member to a new station, demands little more than the press of a button.
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