So all in all it doesnt really matter of the had water pistols or rocket launchers, only their search rolls and close combat ability matters.ģ) With Dropzone commander how powerful are Fast-movers I'm gameplay terms ? I've seen how they are used but haven't fully seem their effectiveness. More importantly you dont lean out the windows to fire no one can shoot you back, and as infantry are there to claim objectives the damage they do is not worth the risk. E9 is pretty good firepower but you get one shot per stand and very little range. The missiles from UCM infantry are E9 not E8. UCM are like the Colonial Marines from Aliens. Both factions have far faster light ground units. As all real movement for heavy ground units occurs by dropship the speed difference dont matter too much. While slow the difference is only 1" between the two factions, and dropship speeds are fairly comperable. from an asthetic standpoint it seems as if the PHR would be incredibly slow is this true ?.PHR Siren elite infantry get a 2+ save, most infantry get no save. PHR infantry seems very powerful is this true ?.Though recent rule changes have balanced the army out more. So for UCM the balance between the medium Sabre and heavy Gladius is fine, the PHR medium Ares is inferior to the heavy Odin. More important than this the PHR have a lot of very powerful units that overshadow others in the same army list. PHR on the other hand have very focused units, individually superior but more expensive. UCM have weak infantry by comparison and the larger squad size is not a real compensation. UI would say UCM is more well-rounded than 'all rounders'.
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